Categories
WoW Classic SoD

Enhancing Druid Gameplay: Innovative Rune Ideas for Shapeshifting and Balance

Druids, often hailed for their versatility in shifting between forms, could benefit from runes that not only promote a hybrid style but also address the perceived weaknesses in the balance aspect. Here are some intriguing rune ideas aimed at fostering a more engaging and adaptable druid experience:

  1. SYNERGY:
  • Description: A passive ability that introduces a toggle-able mechanic between health and mana. When shifting between forms, the druid has the option to spend mana for healing or sacrifice health to replenish mana.
  • Feedback: While the idea of toggling between health and mana aligns with the druid’s nature-centric theme, it might lean more towards a Warlock’s wicked trade than a druid’s harmonious approach. Considerations should be made to ensure that the mechanic resonates with the druid’s essence.
  1. ADAPTABLE:
  • Description: A passive ability that imparts bonuses based on the form shifted into. Upon shifting into bear form, the druid gains bonus armor and health for a brief duration. Shifting into cat form extends the duration of bleeds, and reverting to human form provides increased spell damage and longer durations for damage-over-time effects (DoTs).
  • Feedback: This idea aligns well with the druid’s shapeshifting theme, encouraging adaptability in different combat scenarios. It introduces a strategic element to form-shifting, offering defensive bonuses when needed and enhancing offensive capabilities during transitions.
  1. SOLAR FLARE:
  • Description: A new usable small-area-of-effect (AoE) ability with the radius of a grenade’s targeting circle. It involves a 1-second cast time and, once cast, has a 1-second countdown to impact. Solar Flare deals decent damage and applies damage-over-time effects known as “radiation.”
  • Feedback: The Solar Flare concept seamlessly integrates with the sun and moon theme associated with moonkin form. However, there’s room for refinement, such as incorporating the moonfire dot for added thematic consistency.
  1. DECOMPOSE:
  • Description: A new debuff that, when applied, has a short duration and reduces or removes resistance to nature damage and burn damage. Essentially, it increases the damage taken, addressing the prevalent nature resistance in certain PvE scenarios.
  • Feedback: Decompose serves as a valuable addition, addressing the lack of a nature resistance debuff similar to Curse of Elements. Its introduction could enhance the druid’s contribution in raids, making them more viable in situations where nature resistance plays a crucial role.

In assessing these rune ideas, it’s crucial to maintain the thematic integrity of the druid class. While Synergy might require adjustments to better align with druidic principles, Adaptable, Solar Flare, and Decompose offer promising avenues to enhance the druid’s gameplay, emphasizing adaptability, celestial connections, and a more impactful role in both PvE and PvP scenarios. As the Season of Discovery unfolds, these concepts could potentially enrich the druid experience in WoW Classic.

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Categories
New World

The top 5 features coming to New World in the 2023 roadmap

Here are the top 5 features coming to New World in the 2023 roadmap:

Number 5: Sandworm Elite Trial
This challenging PvE content is expected to be one of the toughest encounters in New World. A colossal sandworm boss in Brimstone Sands will require a 10-person raid team to take it on. While the excitement is there, the low expectations are due to previous PvE content feeling lackluster, with bosses not posing significant challenges.

Number 4: PvP Features
While there are several updates and improvements for PvP, the lack of new PvP content, like maps, modes, or incentives for open-world PvP, is disappointing. Many of the changes are tweaks or fixes to existing systems. Despite the comprehensive list of changes, the absence of substantial new content keeps this feature at number four.

Number 3: Transmog and Mounts
Cosmetic customization features, like transmog and mounts, are finally coming to New World. These features should have been in the game from the start, but they’re welcomed additions for character customization and improved mobility. Collecting mounts sounds fun, even if not essential for the map’s scale.

Number 2: Expansion Announcement
After the success of Brimstone Sands, an expansion announcement is a highlight. Although not as big as Brimstone Sands, this new expansion introduces a new story, transformed zones, a new expedition, mounts, a new weapon, a new heartrune, and a gear score increase(Player can get a lot of New World coins quickly). The potential to rework zones is exciting, given the underutilized zones in the game.

Number 1: Seasonal Update Approach
The new seasonal update approach is a favorite, despite some controversy in the community. Compact mini-expansions focused on 3-month sprints with a battle pass system and new stories provide a stable stream of incoming content. This approach can help maintain a more consistent player population instead of everyone leaving until the next expansion in the fall.

In conclusion, these are the top 5 features to look forward to in the New World 2023 roadmap. The success of these features will depend on how well they are executed and how they impact the game. Your thoughts on the roadmap are welcome, and the new seasonal approach looks promising for the game’s future.

Categories
Dark and Darker

A decisive choice is needed between prioritizing PvP or PvE

The issue with overpowered players arises from the game’s attempt to incorporate a battle royale element with the circular play area, rather than maintaining a true dungeon-crawling RPG essence.

In my opinion, the game seems to be grappling with an identity crisis. It’s outwardly adorned as a dungeon crawler, investing heavily in PvE elements, featuring bosses, diverse mobs, and an RPG-style progression. However, the pacing contradicts this intent, resembling a hurried iteration of PUBG, albeit with swords.

Perhaps, a better approach could be to allow novice players to cautiously explore corners and scavenge minor items, while experienced players take the initiative to storm treasure rooms (much like Tarkov, where skilled players rush key locations while novices gather random items) and engage in intense PvP battles for valuable loot. The concept of Hell could be made exceedingly rewarding, but PvP could be compelled to the point of death in that challenging environment.

It’s my belief that a decisive choice is needed between prioritizing PvP or PvE. If the game aims to be a dungeon crawler, it should provide ample time and space for players to immerse themselves in PvE activities. PvP should then manifest organically and sporadically as players vie for specific objectives.

On the other hand, if Dark and Darker leans towards being a PvP-centric game, then the RNG elements tied to PvE should be minimized, resembling the non-disruptive nature of Tarkov’s Scavs. Focus would then pivot towards refining and enhancing the PvP experience.

Investing heavily in dungeons, mobs, and bosses seems superfluous if the game ultimately aspires to be a Battle Royale. It’s difficult to justify putting resources into Goblin’s PvE content if players only spend a mere 7 minutes there. In such a scenario, a complete shift towards being a dedicated PvP game would be more logical, designing and balancing the mechanics accordingly.

In my view, it might be beneficial to eliminate the “kill feed,” thereby instilling uncertainty about one’s safety. Additionally, removing the Battle Royale-style circular play area and significantly extending the dungeon timer could encourage players to engage in their activities more naturally, leading to PvP interactions stemming from individual choices, then get more Dark and darker gold rewards. Players keen on initiating PvP could rely on features like ranger tracking and auditory cues, making the middle ground less of a viable strategy.

Ultimately, I see minimal justification for the inclusion of a Battle Royale circle in this game. Its essence lies in being a dungeon-crawling RPG, not mirroring the dynamics of Fortnite.